They range from bots which crawl around laying booby traps, to the self-explanatory Suicidebots.Īll of the agent's moves are superbly animated, and he can take small steps, somersault and balance precariously, which allows him to perform certain actions others in the genre don't allow. The robots that patrol the area are loyal and dedicated to their work. A built-in tape recorder will put the musical sequence you need to get into Elvin tower. Where would you be without your trusty pocket computer? It's an invaluable device as it helps to assemble passcodes that lets you move from tower to tower. Once inside, several musical sequences have to be collected.įinding your way around the fortress is great fun. However, in Impossible Mission II there's a nigh-on impregnable fortress to make your way around, and the object of the game is to collect and assemble the three-digit pass codes to gain access to Elvin's tower. As the special agent returning from the C64-only original, you especially wish to stop Atombender as you are rather fond of planet Earth. The fiendishly clever Elvin Atombender is on the rampage and out to destroy the world.
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